So the interaction will play out somewhat like that. Another scenario example may be where one of your team members is trying to cut power and you’ll have to hold at a certain point until this is done. So you will have your team helping in certain ways for the entire mission. Then you will get a count down message and heavy fire will take out the enemy. Your squad will radio in that one of your team mates are located on a upper hill or roof of a building with heavy guns. Meaning your character may be into a heavy battle to get out of a certain area and you can’t seem to bypass this area without any help. Except your squad will actually be hidden during these missions. Michael Hamlett – The single player scenarios in Red Cell will work with you and a squad. Gamecloud – What can you tell us at this time about the single player campaigns in Red Cell?
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The full commercial game will also have new multiplayer game types to go along with the SP campaigns. So we actually have a huge anti terrorist team working on the scenarios and game types. This is a group of X military Navy Seals and Officers who advised the Joint Chiefs of Staff under the President and the Department of Defense on counter terrorist activities. The single player campaign is also being designed by Red Cell Associates. Michael Hamlett – The Strike Force Red Cell game will have a full single player based campaign with new maps, AI coding, animations, character models, weapons, etc.
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What can you tell us about this game and the differences between it and the mod version? Gamecloud – On your web site you have a little info about Strike Force Red Cell, the upcoming commercial version of Strike Force. Some details were shared by the team in old interviews with FiringSquad and WebCloud: Each level would offer a series of missions conceived with the help of Navy Seals and USA military Officers. Players would have been able to explore 8 levels from all around the world, completing them in a non-linear way. The team previously worked on a popular Unreal Tournament mod with the same name, but Red Cell would have been a full stand alone game with single player missions and online multiplayer. Strike Force: Red Cell is a cancelled tactical FPS that was in development by Vision Studios around 2005, planned to be published by Graffiti Entertainment on PC and Xbox 360.